Why Bow-Master/Sniper?
Snipers have the highest critical rate/resist due to their high natural Agility (main stat). This results in them being one of the best (or one of the best) DPS classes in DN. Additionally, they also have the furthest range!!
So if you’re looking for some PEWPEW or sniping people off in group PVP. SNIPER IS FOR YOU!
Skill Build:
Legend:
Essential Skills
Optional Skills
*Links provided below are not written by me and credits should be given to the respective Author.
I. Archer Skill:
Twin Shot:
Most frequently used skill. Adds 2m range to skill upon activation.
*Damage Crest is Recommended
PVP:[MAXED]
PVE:[MAXED]
Piercing Shot:
Release an arrow that pierces through enemy; has increased range.
PVP:[LEVEL 5]
PVE:[LEVEL 5]
MultiShot:
This skill is known for its Super-Armor destruction. Shoot multiple arrows at short-range.
PVP:[LEVEL 1]
PVE:[LEVEL 1]
Magic Arrow:
Has an explosive effect, which is good for flinching opponents.
PVP:[LEVEL 3]
PVE:[LEVEL 3]
Tumble/Urgency Kick/Aerial Evasion:
These are your dodge skills, CD reduces as the skill is upgraded.
PVP:[MAXED]
PVE:[MAXED]
Pin Wheel (PVP recommended):
Kick away any opponent sticking too close while recovering from the ground. Grants short invulnerability.
PVP:[MAXED]
PVE:-
Moon Sault Kick (PVP recommended):
Land a kick while in Air, that knocks an opponent off the ground.
PVP:[MAXED]
PVE:-
MaxHP:
Provides extra MaxHP.
PVP:[EXTRA SP GOES HERE]
PVE:-
MaxMP:
Provides extra MaxMP.
PVP:[LEVEL 2]
PVE:[LEVEL 2]
MP Regen:
Provides additional MP regeneration.(More info on MP Regen can be found here.)
PVP:[LEVEL 1]
PVE:[LEVEL 1]
Owl’s Insight:
Boost your Critical within 15Sec.(More info on Critical can be found here.)
PVP:-
PVE:-*(read below)
*Add this skill if your feel that your critical rate is low.
*However, leave it at level 1.
Revolving Hit:
Uhm.. this skill has melee range and doesn't give much super-armor.
PVP:-
PVE:-
Spin kick/Low Spin Kick/High Spin Kick/Somersault Kick:
Melee range kick skills.
PVP:-
PVE:-
Critical Buff(Class Buff):
Provides your team with increased 600% Critical rate.
PVP:[MAXED]
PVE:[MAXED]
II. Bow Master Skill:
Charge Shot:
Charge and release a powerful arrow; has high super-armor destruction.
*Faster animation crest is recommended for people who do not have EX yet, Or PVP Lover.
*Damage is Recommended for people who have EX.
PVP:[MAXED]
PVE:[MAXED]
Extension Arrow:
Bursts on impact, and deals considerable damage.
PVP:[LEVEL 1]
PVE:[LEVEL 1]
Bulls Eye:
Reduces the ranged armor of your target.
PVP:-
PVE:-
Aerial Chain Shot:
Shoot a series of arrows while staying airborne.
PVP:[LEVEL 4]
PVE:[LEVEL 4]
Rapid Shot:
Release 6 explosive arrows rapidly, usually used when the opponent is on the ground.
PVP:[LEVEL 4]
PVE:[LEVEL 4]
Spirit Excellation (PVE recommended):
Boost your Agility and Intelligence, granting you extra damage and critical.
PVP:[MAXED]*(read below)
PVE:[MAXED]
*This skill WILL NOT work in PVP with balance.
*However, it WILL work in PVP with the balance Option OFF.
Therefore, it is recommended to MAX this skill
Ankle Shot:
Binds your opponent and deals high burst damage. Bind Duration increases with level.
*CD Crest Recommended for pvp. Damage Crest for pve.
PVP:[MAXED]
PVE:[MAXED]
Seige Stance:
Knocks your target off of the ground multiple times by shooting a Critical Piercing arrow.
PVP:[LEVEL 3]
PVE:[LEVEL 3]
Swift Shot:
Deals good damage when all arrows hit, grants short invulnerability.
PVP:[LEVEL 3]
PVE:[LEVEL 3]
Sylph’s Aid (PVP recommended):
Increases the range of your weapon.
PVP:[MAXED]*(read below)
PVE:-
*Personal Preference
Pros: Good against other ranged class, extra distance away from clash, Range advantages.
Cons: Not as good against classes like, Warriors and Acrobats. Sp usage.
Stunning Shot (PVP recommended):
Stuns the Opponent.
PVP:[LEVEL 1]
PVE:-
Arrow Shower:
Release a barrage of arrows, The first half of the arrows hit for 1/2 of the actual damage.
*Damage Crest Recommended for pve.
PVP:[LEVEL 3]
PVE:[LEVEL 3]
Guided Arrow:
Release 16 explosive arrows, which home in on your target.
*Damage Crest Recommended
PVP:[LEVEL 1]*(read below)
PVE:[MAXED]
*Max this skill if you never learn Sylph's Aid.
Fake Shot:
Release an arrow after Tumble and flinch the target.
PVP:[LEVEL 2]
PVE:[LEVEL 2]
Triangle Shot:
Grants invulnerability while airborne and has high super-armor destruction.
PVP:[LEVEL 1]
PVE:[LEVEL 1]
Longbow Mastery/Crossbow Mastery:
Choose ONLY ONE depending on your weapon. Increase damage, range. Enough said.
PVP:[MAXED]
PVE:[MAXED]
PinPoint Shot:
Ultimate, very cool looking DPS skill but long CD.
*Damage Crest recommended for pve
PVP:[MAXED]
PVE:[MAXED]
Sniper Skill:
Critical Break:
Has a chance to activate when you score a Critical hit, which increase your critical damage by 20%.
PVP:[LEVEL 1]
PVE:[LEVEL 1]
Charge Shot EX:
Upgrade of Charge shot. 30% wider AOE and damage, also increase the range of Charge shot. ~1.77sec Cast time without having reduced animation crest.
>>Test Result<<(thanks Chaose5, Perfecti)
PVP:[MAXED]
PVE:[MAXED]
Ambush Point:
This skill attracts aggro also used to block path or enemy projectiles(only some skills in PVP).
PVP:[LEVEL 1]
PVE:[LEVEL 1]
III. Equipment:
Suffix:
PVE | Lv.24 | Lv.32 | Lv.40 | Lv.50 |
Bow | Wind | Wind | Wind | |
Quiver | Harsh | Destructive | Destructive | |
Head | Wind | Wind | Wind | |
Top | Wind | Wind | Wind | |
Bottom | Wind | Wind | Wind | |
Glove | ||||
Shoe | Wind | Wind | Wind |
(More info on Suffix(Weapon) can be found here.)
(More info on Suffix(Armor) can be found here.)
Accessories:
Depending on which you're going after,
For Physical Attack, Destructive Rings, Wind Necklace and Earrings.
For Skill Rings, (Coming soon)
For Stacking Final Damage, Equip yourself with Set accessories.
Potential:
As you already know, Stats are randomly given when you awake potential in an item.
Epic can have up to 4 potential, without having penalty.
Rare can have up to 3 potential, without having penalty.
Magic can have up to 2 potential, without having penalty.
(penalty = less % of Potential, example; you'll only get 2.25% Agility instead of getting 4.50%)
As for Potential in Weapons and Rings,
5.80% Physical Attack (Must have!!)
5.80% Magical Attack (Optional)
4.50% Agility (Must have!!)
17.0% Critical (Optional)
As for Potential in Armors, Necklace and Earrings,
4.50% Agility (Must have!!)
3.50% Intelligence (Optional)
3.25% Vitality (Optional)
6.50% MaxHP (Must have!!)
Heraldry:
Note that:
For stats Heraldry, bonus % is given to respective Heraldry[except Final Damage crest].
(For example, Agility A Crest gives a certain amount of Agility AND bonus 10% of your agility.)
For skill heraldry,
For damage, A crest gives 20%, B crest gives 10%
For CD, A crest gives 12%, B crest gives 8%
For animation, A crest gives 50%, B gives 30%
Stats Heraldry Recommended(you can only use 8 of them, so choose wisely):
Recommended Crest:
Destructive Crest - More P.attack.
Fatal Crest - More critical.
Healthy Crest - Adds Vitality which gives more Defense(both Physical and Magic) and MaxHP.
Life Crest - Adds MaxHP
Magician Crest - More M.attack.
Wind Crest - More agility giving more P.attack, critical rate and critical resist.
Wise Crest - More Intelligence giving M.attack and MP.
Optional Crest:
Energy Crest - Additional MP Regeneration.
Final Damage Crest - Add Final Damage.
Skill Heraldry(you can only use 4 of them, choose wisely):
*you can refer to above skill description
Ankle Shot - Cool Down(PVP) OR Damage(PVE)
Arrow Shower - Damage(PVE)
Charge shot
OMG Thankssssss :D
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